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Game Projects

Overview of several game projects I have partaken in during my time at The Game Assembly. Click to see more details!

SCALEBOUND

Sprout Studios

SPITE: THREADS OF FATE

ROADKILL Interactive

GRIM: THE GARGOYLE KING

ROADKILL Interactive



WHO IS THIS?

Hello, I'm Nat! I have always had a passion for animation, always surrounding myself with animated movies growing up. Stylized and cartoony animation that pushes the medium to its limits is something that has always appealed to me, as it is such an effective way of expression. The fact that both animation and video games are very expressive and creative mediums is one of the many reasons I want to work with this in my future.


I have worked on eight different game projects during my time at The Game Assembly. Theses game projects have taught
me how to work with an agile workflow while working cross-discipline within a team, also the importance of clear communication. I have learned how to adapt animations to work and flow nicely in gameplay, whilst honing my skills with the twelve animation principles. ☼

As a lone pangolin, slash with your claws and solve puzzles while venturing into the desert temple in order to save the last plant of a dying desert oasis.

This is Mango the Pangolin! ★

intro outro

intro outro

Game Project #4 during my time at
The Game Assembly.

Developed with Sprout Studios over a period of 7 weeks (half time).


PROGRAMMINGGAME GRAPHICSLEVEL DESIGNANIMATION
Axel FranzénAgnes HallinAlexander Edelborg ChristensenAlexander Wallberg
David EkChristopher BlomMartin TrosellNat Pettersson
Måns BerggrenEmil Hagström  
Paul Lager CullinTamachat Hejderup  
William Sigurdsson   

As a fallen shieldmaiden denied Valhalla, you awaken in Helheim with nothing but your hammer and fury. Fight through the undead hordes of Helheim in order to reweave your threads of fate.

During this project I was responsible for creating animations for the boss seen at the end of the game. I animated various animations for her, including combat animations, phase-transitions and an intro and outro animation.*lorem ipsum

I was also created the rigs seen in the game, which were applied to the main character as well as the basic enemy types. The rigs uses IK/FK switch systems with a stretchy IK spine.*lorem ipsum

Game Project #5 & #6 during my time at
The Game Assembly.
Developed with ROADKILL Interactive
over a period of 10 weeks (half time).


Special thanks to Ella Eriksson
for composing the music!


PROGRAMMINGGAME GRAPHICSLEVEL DESIGNANIMATIONTECH ARTCOMPOSER
Adrian BjurströmChristopher BlomEmanuel PerpålsLeo JanssonElias ÖrnElla Eriksson
Daniel BergEmil NilssonJosephine AhlbinNat PetterssonÅke Sjögren 
Frederik BjernoHedvig KarlssonMartin RogmarkSoon-Ie Lagerberg Olausson  
Jacob ToruddSejla Jahic    
Jonathan Karlsson     

GRIM: The Gargoyle KingAs a gargoyle brought to life, embark on a crystal treasure hunt. Charge through the shattered castle and find enough supporters to become king of the gargoyles.

Game Project #7 during my time at
The Game Assembly.
Developed with ROADKILL Interactive
over a period of 15 weeks (half time).


Special thanks to Ella Eriksson
for composing the music!


PROGRAMMINGGAME GRAPHICSLEVEL DESIGNANIMATIONTECH ARTCOMPOSER
Adrian BjurströmChristopher BlomEmanuel PerpålsLeo JanssonElias ÖrnElla Eriksson
Daniel BergEmil NilssonJosephine AhlbinNat PetterssonÅke Sjögren 
Frederik BjernoHedvig KarlssonMartin RogmarkSoon-Ie Lagerberg Olausson  
Jacob ToruddSejla Jahic    
Jonathan Karlsson     

PROGRAMMING
Adrian Bjurström
Daniel Berg
Frederik Bjerno
Jacob Torudd
Jonathan Karlsson
LEVEL DESIGN
Emanuel Perpåls
Josephine Ahlbin
Martin Rogmark

ROADKILL Interactive

TECH ARTCOMPOSER
Elias ÖrnElla Eriksson
Åke Sjögren 

GAME GRAPHICS
Christopher Blom
Emil Nilsson
Hedvig Karlsson
Sejla Jahic
ANIMATION
Leo Jansson
Nat Pettersson
Soon-Ie Lagerberg Olausson